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A blackguard epitomizes evil. He is nothing short of a mortal fiend, a black knight with the foulest sort of reputation. A blackguard is an evil villain of the first order, equivalent in power to the righteous paladin, but devoted to the powers of darkness. No one class makes the best blackguard — all that is required is a willingness to serve the forces of darkness.

To qualify as a blackguard, a character must fulfill all of the following criteria:

Feats: Hide 5 ranks Skills: Cleave Alignment: Any evil Base Attack Bonus: +6

Class Features[]

Hit Die: d10

Proficiencies: All simple and martial weapons, all types of armor and shields

Skill Points: 2 + Int Modifier

Bonus Feats: The epic blackguard gains a bonus feat every three levels

Epic Blackguard Bonus Feats: Armor Skin, Devastating Critical, Epic Toughness, Epic Fiend, Epic Prowess, Epic Reputation, Epic Weapon Focus, Great Smiting, Improved Combat Casting, Improved Sneak Attack, Overwhelming Critical, Perfect Health, Planar Turning

Sneak attack: increases by +1d6 every three levels after 10th.

Summon Fiend: For every five blackguard levels above 10th, the summoned fiend gains +2 bonus Hit Dice, its natural armor increases by +2, and its Strength and Intelligence each increase by +1.


Class Abilities[]

Smite Good: Beginning at 2nd level, the blackguard adds Charisma modifier to attack roll vs. good.

Dark Blessing: Beginning at 2nd level, the blackguard adds Charisma modifier to saving throws.

Turn Undead: Beginning at 3rd level, the blackguard can make undead flee.

Create Undead: Beginning at 3rd level, the blackguard can summon an undead ally.

Summon Fiend: Beginning at 5th level, the blackguard can summon a fiendish ally.

Sneak Attack: The blackguard gets a damage bonus that increases with experience: +1d6 at 4th level; +2d6 at 7th level; and +3d6 at 10th level.

Spells: At 2nd level, the blackguard gains the ability to cast Bull’s Strength once per day. At 6th level, the blackguard gains the ability to cast Inflict Serious Wounds once per day. At 7th level, the blackguard gains the ability to cast Contagion once per day. At 8th level, the blackguard gains the ability to cast Inflict Critical Wounds once per day.


Custom Features[]

Added content and scripts A.R has added.

RP Tips and In Game[]

Advice on how this class works in A.R

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